Instead of a reverb per track, Polo puts one shared room on a return bus - Polo Sum - and a lightweight tap, Polo Send, on each source track. Every Send publishes its track into that shared space, tagged with how far it sits from the listener. The result: every instrument lives in the same room, each at its own distance - a drummer at the back wall, a vocal up front, all breathing the same air.
Polo's name pairs with its sibling Marco (Marco… Polo), but the two serve different purposes. Marco is for soundstage placement; that is not Polo's purpose. Polo is for musical reverb management: Polo Send manages how each track feeds the shared reverb, while Polo Sum is the one hero instance where the room itself is designed.
Drop Polo Sum on a return, send every track to it through Polo Send, and musically manage each track's reverb distance, tilt, and level within one shared room.
Three ideas explain almost everything Polo does: one shared room instead of many, distance as the primary control, and how the two windows divide the work.
Loading a separate reverb on every track gives every instrument its own, disconnected acoustic - a drum plate here, a vocal hall there. Polo takes the opposite approach: Polo Sum is a single shared reverb living on one return, and every track reaches it through Polo Send. Because every source shares the same tank, they all read as occupying one real space rather than a stack of unrelated effects.
Polo Send's main parameter is Distance: 0% sits at your face - the listener - with full pre-delay; 100% sits at the far wall, where the reverb arrives together with the dry signal. Tilt then biases that placement left or right, independently of the dry pan - it moves where the reverb image sits, not the dry signal itself. A Send at 50% is literally halfway into whatever depth Polo Sum's room is currently set to - the two plugins share one metaphor even though they never exchange data.
Send and Sum are different sizes for different jobs, but they read as the same product. Polo Send is small and glanceable - a strip of eight should show at a glance how each track feeds the reverb by distance and tilt. Polo Sum is the hero window, where the room itself is designed: its Type, its size, its decay, its output. Both use the same chassis, the same listener-and-source pad, and the same near→far vocabulary.
Distance, Tilt, and Send Level all shape only what reaches the shared reverb. The dry pass-through on a Send's track is completely untouched - Bypass on a Send simply stops that track from feeding the room.
Polo Send and Polo Sum install together and run on macOS and Windows in VST3, AU, and CLAP hosts.
Enter the license key from your purchase confirmation when prompted, in either plugin's settings menu. One key activates both Send and Sum on that machine. If you rebuild or replace a system drive, software activations are not part of a normal file backup, so you will need to reactivate; this is expected and not a fault in the plugins.
This version runs with every DSP feature fully enabled while its Early Access profile is active. Polo refreshes a signed lease after 14 days and keeps a valid cached lease for up to 30 days if the licensing server cannot be reached. A purchased license always takes priority and remains fully authorized offline.
When Early Access for this exact version has ended, or a new installation cannot yet verify it with the licensing server, an unlicensed copy runs in demo mode. The interface clearly identifies the licensing state; access never changes silently.
Both plugins check brucejames.studio/version.txt and show a banner in the window when a newer build is available. Update checks are required while Early Access is active and can be disabled after authorization or after that version's Early Access period ends. Updates install over the existing version and preserve your presets and project state.
Building a shared room, start to finish, in about five minutes.
Polo Sum: Type Hall, Max Pre-Delay near default, Decay ≈ 3.5 s, Damping ≈ 0.5, Width 1.0. Polo Send: Distance 20% (default, front-of-room), Tilt Center, Send to taste. A reasonable neutral starting point for most mixes.
Small, on purpose - Polo Send lives on every track at once. A header, the position pad, two knobs, and a status readout.
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The hero window - one instance, where the shared room is designed. A header strip, the room-depth display, and three knob groups.
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Three parameters and a gate, plus Bypass. Everything here shapes only what reaches the shared reverb.
| Control | Range | Default | Behavior |
|---|---|---|---|
| Distance | 0–100% | 20% | How far this track sits in the shared room. 0% is at the listener's face, full pre-delay; 100% is at the far wall, where the reverb arrives together with the dry signal. This is the primary control - vertical axis of the pad. |
| Tilt L/R | 100 L – 100 R | Center | Manual left/right bias of where the reverb sits, on top of the room's own stereo image - it never touches the dry pan. Full left pulls the reverb's left pre-delay to zero; full right mirrors it. Horizontal axis of the pad. |
| Control | Range | Default | Behavior |
|---|---|---|---|
| Send | −60 to +6 dB | 0 dB | Level feeding the shared reverb only - never touches the dry pass-through on this track. |
| Control | Range | Default | Behavior |
|---|---|---|---|
| Duck | threshold, dBFS | +6 dB (off) | While this track's own level is above the Duck threshold, the send gate closes - fast attack, slow release - and it briefly stops feeding the room. The dry signal is untouched throughout. |
| Duck LED | indicator | - | Reads teal while the gate is open and this track is contributing to the room, pink when the gate has closed. |
| Control | Type | Behavior |
|---|---|---|
| Bypass | A/B | Stops this Send from feeding the shared reverb. The dry pass-through on the track is never affected - Bypass only removes this track's contribution to the room. |
A loud, transient-heavy source can dominate a shared reverb the instant it hits. Duck quietly steps that track's contribution back while it's loud, so the room stays even instead of lurching every time one part spikes.
Grouped as they appear in the plugin: the room, the space, the shape, and the output.
| Control | Options | Behavior |
|---|---|---|
| Type | Room · Plate · Hall · Reflections | The reverb algorithm - four distinct spaces, shown as flat icon segments rather than a dropdown. Sets the identity of the whole window, including a subtle tint in the display. |
| Control | Range | Behavior |
|---|---|---|
| Max Pre-Delay | 0–250 ms (default 80 ms) | Sets the size of the whole room - the ceiling every Send's Distance maps into. The readout shows the room's physical depth in feet, computed at the real speed of sound, so a Send at 50% is literally halfway into this depth. |
| Control | Range | Default | Behavior |
|---|---|---|---|
| Decay | 0.50–12 s | ≈3.5 s | Reverb tail length. |
| Damping | 0–1 | 0.5 | High-frequency absorption of the tail - the tail darkens as this rises. |
| Width | 0–1 | 1.0 | Stereo spread of the reverb itself. |
| Control | Range | Default | Behavior |
|---|---|---|---|
| Low Cut | 20–500 Hz | 100 Hz | High-pass on the reverb feed - keeps mud out of the tank. |
| High Cut | 1.2–20 kHz | high | Low-pass on the reverb feed, for a darker or brighter tail. |
| Output | −24 to +12 dB | 0 dB | Overall output level of the reverb. |
A Musical ⇄ Realism switch is planned for a future update, once real impulse responses ship for the Realism path. Until then Polo Sum runs in its Musical character by default - there's nothing to set.
Max Pre-Delay and Distance are the same idea seen from two windows. Understanding how they line up makes placing a whole mix intuitive.
Polo Sum's display draws the shared room as a tunnel in perspective: a near frame at the listener's position, guide rects at 25/50/75% of the room, and the far wall itself, all scaled by Max Pre-Delay. The big centered readout converts that setting into feet, at the real speed of sound - raise Max Pre-Delay and the room visibly deepens.
Schematic. The real display is driven live by Type, Decay, Damping, Width, and Max Pre-Delay.
There is no live link between a Send and the Sum it feeds - only a one-way audio path. But because both use the same near→far percentage metaphor, the concept holds without any data channel: if Polo Sum's room is set to 90 ft and a Send's Distance sits at 50%, that track is understood to be roughly 45 ft back, even though neither plugin computed that number for you. Setting Max Pre-Delay first, then placing each Send against that scale, keeps every distance in the mix physically consistent.
Because every Send's Distance is a percentage of Polo Sum's depth, changing Max Pre-Delay later re-scales every track's placement at once. Settle on a room size early, then place instruments against it - rather than the other way around.
Starting points, not rules. Set the room first, then place tracks against it, then trust your ears.
Polo Sum: Type Hall, Max Pre-Delay at default, Decay ≈3.5 s, Damping 0.5, Width 1.0. Send every track through Polo Send with Distance near its 20% default and Tilt centered, then spread instruments out from there. Handles most mixes before you touch anything else.
On the drum bus's Send, push Distance to 70–90% so the kit reads as sitting deep in the room, anchoring the back of the mix. Keep Tilt centered unless the kit itself is panned.
Keep the lead vocal's Send Distance low, around 15–25%, so it shares the room's air without losing presence. A touch of Send level is usually enough - resist pushing Distance back just to "add space."
Raise Polo Sum's Low Cut so bass energy never reaches the tank, and keep Width near 1.0 for spread on everything above it. Individual Sends still control how far back each part sits.
If one track - a snare, a plucked part - spikes the shared reverb every time it hits, lower that track's Duck threshold on its Send so its contribution steps back during the transient, then returns once it settles.
Use of Polo Send and Polo Sum is governed by the end user license agreement included with the distribution as license.txt. Please refer to that file for the full terms. Your purchase authorizes installation of both plugins under the conditions described there.
The distribution archive contains the installer along with readme.txt for installation notes, changelog.txt for version history, and license.txt for the agreement. The readme is the canonical source for installation details.
Including your DAW, its version, your operating system, and which of the two plugins (Send or Sum) you're asking about helps support resolve issues faster.
One shared reverb for a whole mix · macOS and Windows · VST3, AU, and CLAP
Generated for Polo 1.0.0 - verify controls against the plugins.